DIVISION: A Force for Good

A division is a unit. It is a decision to make one number into a smaller number. Division is easy, but a calculator is necessary to do division. My browser is obsolete which is a version of Internet Explorer from the past. However, I use a word processor and a word processor on a computer fortunately is of use to me.

Today my browser had trouble receiving a site which explains to me topics on Twitter. Therefore, I think it is a sea change that I think about those specific trends.

My access to the Internet is a division. It takes a lot of time to have knowledge of the Internet.
The decision to go with a stock photo is indicative that I am inattentive to Twitter as much as I were in the day of TwitPic. The stock photo site I use is stocksnap.io at this here address, https://stocksnap.io/
It doesn’t take a calculator.

Luis Llerena

Today’s WordPress prompt is to participate in the site’s daily prompt challenge by discussing the word “division.” WordPress is helpfully tied to a Daily Prompt page which each day offers a thread to help you decide how to blog.
My thoughts are to include an image to put in my WordPress, a stock photo. They are nice to include in a short blog post.
I like Twitter, and I hope the division in social continue to use the character limit of the present in place and with hashtags and with being friendly and making due with algorithms which aren’t appreciated. I believe Twitter represents the best division of social.

Today my Internet Explorer browser had trouble receiving a useful website I like which explains to me trending topics on Twitter.

Now It is Another Winter


A memory from my teenage years is of my neighbour Rob telling me about his interest in baseball cards. “They are irresistable,” he told me, speaking of the collectible baseball cards. “I have something else to tell you, too,” Rob said.

Rob knew I enjoyed the print materials for the popular game Dungeons & Dragons. It is a game for people interested in medieval fantasy, as in, for the sake of playing the game, to be part of a medieval society. Rob had something on the subject to tell me. He was getting interested in a game which is based on the idea of medieval magic in a contest of skill. The game is Magic: The Gathering.

Rob told me that day about the tournament-style card game, which is intended for two players, both with a deck of collector cards. The idea is that both players begin the game with twenty “life points,” which are like points in euchre or runs in the sport of baseball. Unlike those pastimes, which begin with zero points, the game of Magic typically begins with twenty points for each player, with the aim of reducing each other’s points to zero. The player to do this would win the game.

What was new about this game, though, Rob told me, is that the cards were not regular decks of hearts and diamonds, but instead specific cards designed for the game which bore the art of magic spells, and the description of the magic spells’ powers to do battle. It is a game of creatures and sorcery. Creatures, cards of the game with many specific designations, can be “summoned,” which in practical terms meant the cards could represent magic creatures. Sorcery cards can be played to produce effects that alter the play of the game.

The game of Magic represents a “gathering,” because the players often make decisions to play creature cards, which are, as I mentioned previously, cards that show pictures of magical creatures, and which can be sent on the “attack” to reduce the life points of the rival player. This is how the card game is a “gathering.” All manners of creatures can be introduced in the course of the game which is a highlight of the fun.

I think of this when I reflect on Friday’s WordPress photo challenge. I spent some of my time playing the game of Magic when I was in school. As my friends, including Rob, were interesting in the highly popular game, it was not just a gathering of cards but also a gathering of friends, a lot of fun. Friday’s poetry challenge is to present the theme of “gathering.” I am reminded that some of my time in school was spent enjoying the game of Magic.


These days I’m not so much interested in medieval fantasy, but I know another kind of “gathering,” which can add cheer and which is also discussed this time of year, as Christmas arrives. It is the gathering of the faithful, to which, if you count yourself among the religious, you can relate. These days I participate in managing a small cemetery, which is tucked away behind a dilapidated old church where generations of churchgoers once assembled.

Religion was a staple of medieval times, and it is also a powerful influence on society. For my photos for Friday’s WordPress challenge, along with the spirit of yesterday’s new challenge, to introduce the idea of “now,” I am presenting simple photos of our church grounds. Christmas is a wonderful time, and there will be gatherings to remember what happened in Bethlehem two thousand years ago. It is a season of joy, and I am pleasantly surprised to see that the WordPress photo challenge is the subject of “gathering,” both because it reminds me of the game of Magic: The Gathering, and also that it is a clear indication to discuss faith and holiness. I feel that I am expressing the spirit of both Fridays’s “Gathering” challenge, and yesterday’s special “Now” challenge. If you like my entry in the WordPress challenge, feel free to click “like” on this post, and even to go ahead and follow my blog. Blogging is a pleasure of mine.

Deriving Inspiration from Marvel Avengers: 14 Common Misconceptions You Can Correct

I’ve decided to return to my explanation of Facebook’s Marvel Comics game Marvel Avengers Alliance, through the verbal “lens” of the renowned treatise on military strategy, The Art of War.4F8K4ADXK8

1. The Laying of Plans, Calculations and Estimations

In Marvel Avengers Alliance, you have to “earn” gold, and this is achieved by spending money (such as $5 on ten “gold”). Gold can be exchanged for command points. A combination of silver, which is available for free in the game, and command points together, train your superheroes at the ready–so that they go up a level.

2. Waging War – The Challenge

The game Avengers Alliance consists of a number of challenges between its “bosses,” who are wicked opponents to the Avengers, and yourself and your heroes. Come each time you defeat a “mini-boss” or a “boss” you have won a game mission, and the next mission awaits. That’s the gist of the game, which is good fun.

3. Attack by Stratagem or Planning Offensives

In the game, you have a ready store of gear, supplies and more so that with “research”, carried out inside the game, your superheroes at the ready can advance to more dangerous fights than they have previously taken on. You can also recruit heroes and send them into battle (when they are not “busy” getting you silver) at the outset of each fight, so that you have enough superheroes at the ready.

4. Tactical Dispositions or Positioning

Tactical determinations aren’t a major concern in Marvel Avengers Alliance, but there are opponents against whom you must battle, that protect their own by getting in the way of your attacks.

5. Energy & Direction

There is an energy component to Marvel Avengers Alliance which restricts you by the number of fights you can lose, at which point you need to wait until your energy comes back. Or, if you have energy in reserve to use, which is an extra in the game, you can bring your energy back instantly.

6. Weak Points and Strong / Illusion versus Reality

The game is entirely about illusion, and the superheroes at the ready are the Avengers, who you know from comics, television, and film. The Avengers have many illusory powers which they wield. Likewise, the villains are monstrous! Avengers is good fun.

7. Maneuvering and Dealing with Direct Conflict

Typically, the fights of the game are three against three, or occasionally fewer. The maneuvering in battle consists of directing your team’s attacks so that the enemies are reduced to zero and fade away.

8. Variation in Tactics aka The Innumerable Changes

Your team has their equipment and superpowers so you can choose your tactics while in the heat of battle. That’s a major part of the game, and if that kind of diversion interests you, Avengers is good fun.

9. The Army on the March / Moving the Force

To collect silver, which goes with training and research, you can send heroes to various parts of the world as it is understood in the game, where your heroes spend time “policing,” which plays into the game to help with your advancement.

10. Terrain or Situational Positioning

The game doesn’t include a terrain component, which is good because the app would be all the more challenging. Each fight resembles good or evil at the centre of the fight.

11. The Nine Situations / Terrains

Elish Bul-Godley quotes Sun Tzu saying: “Strike at its head, and you will be attacked by its tail; strike at its tail, and you will be attacked by its head; strike at its middle, and you will be attacked by head and tail both.”
Indeed, often your fights will be against a trio of evildoers, and you have to decide how best to attack your enemies.

12. The Attack by Fire

Fire-dealing weaponry is part of the game, and an arsenal is available both to you (who is the “Agent” in the game), and to the superheroes who have fire attacks at their disposal.

13. The Use of Spies / Intelligence

Fortunately, Intelligence, by which you gain information, factors into the game as much as the story does, keeping the fights coming, as a mission is always ready for your heroes.

14. There is no #14

Sun Tzu must have won the war at 13, for The Art of War stops there. Author Elish Bul-Godley discusses Chinese philosopher Sun Tzu in: Why Wall Street Loves “The Art of War” – A 13 Point Plan To Mastering Business Strategy, and if you have a thirst for role-playing combat, perhaps Sun Tzu’s strategy will appeal to your better judgement.SJTLDOTS36

If you have an interest in an app like Marvel Avengers Alliance, feel free to blog about it and I shall enjoy reading you!

Fortdoom and the Haunted Keep

Fortdoom and the Haunted Keep

expert-set-karameikos-6-1983 (1)

As in Tolkien’s world, the elves of fabled townships Threshold and Kelven
Guard mighty Specularum from the sprawl of The Lost Valley
To the west the people are protected
Never speaking lightly of the mystery of the Haunted Keep
Where I would not tread or lead to its heights
Fortdoom is foreboding, whose power is unlike any known here

Cheating To Pilot Victoriously a Game

I played at Wings. When I was an adolescent, I had a game in which you were permitted to fly in World War I. Much of the game was dogfights between you and the enemy. The box for the game came with factual information about the First World War, and there was a narrative within the game that took you through to victory in 1918. I liked the game. I just didn’t like being nailed by enemy fire.

Extreme ability was required to play the game.

The dogfights were mad. You flew with a view from over the shoulder of the pilot in the cockpit of your aircraft. Soon, you would know that when the pilot turned his head, enemy aircraft were near and it was time to go in that direction. If bullets were hitting your plane, you knew you were in trouble and it was time for diving away and getting as far from the fire as you could. I played at Wings. If you could get an enemy in front of you, firing a volley ahead of him often meant he would fly right into it, and your trouble would be solved.

The “cinematic” graphic interludes meant that a good deal of time was required if your character went to the grave.

Unfortunately, as the literature in the game explained, pilots tragically lost their lives during the First World War. The game’s realism meant that you were likely to get cut to pieces no matter how you played. I played at Wings. It was highly discouraging. The game was fascinating, but as soon as your pilot met his end, you were required to begin the war over again. It was not something that you would wish, particularly with my Amiga 500 model of computer, with its very slow loading time.

There was a workaround that meant evading death, and becoming one of the best pilots of the war… but it was cheating.

I found out by intuition that if I were losing, I could hit the hard reset command for the computer, and the game would be swept away as the computer rebooted. The upshot? The destruction of the pilot wouldn’t be saved to diskette and I could give that mission another try. I played at Wings. It was cheating, all right. The game was designed so that with successive missions your pilot became better at combat and the hardest missions could be won with an extraordinary pilot in your hands.tribal wings shield

War shouldn’t be treated lightly, and if the game was any reflection of a teenage pilot at the outset of World War I, I would have died. I am sorry, of course, not that I would have been shot down, but that I insisted in my foolishness to make a game so insensitive. Have you ever had to cheat at something innocent? Feel free to let me know in the comments.

Verbal Confirmation: Assigning a Speech Label

I like to delineate. My favourite verb is to delineate. Once in a while, at the cemetery, I assist with burials. We have a ledger outlining in orderly fashion who rests where in the cemetery. Now, the ledger is kept in safekeeping and we referred to it only infrequently. It does delineate how those departed rest.

sept_25_cemtI delineate other aspects of my life as well. I like to delineate. In social media, people are delineated and it is remarkable that way. In particular, on Twitter there are lists of people’s accounts you can define and utilise. Now, personally, I admit I haven’t ever felt the need to write such a list for day-to-day interaction. I simply look at random intervals of time and glance over what people are tweeting. The different declarations of this and that is lively and that is how it is remarkable. When a great recommendation to go to an article is posted, it is good fun.

There is more in life that can be delineated, of course. It goes without saying that compartmentalizing tasks on an ongoing basis is very much delineation. You can change gears from one objective to another by delineating them. However you proceed, you can find yourself rapidly delineating your day so that things work in your favour.

I don’t play cards, but an instance where you can delineate is a hand of Solitaire. If you do play one of the varieties of Solitaire, you know you delineate a deck of cards into piles. The pleasure of the game, I imagine, is how chance itself can be delineated within the rules that bind the cards into a game. I like to delineate, but I simply don’t play because I am too interested in how chance changes without the limit of rules on a deck of card, if it possible to notice and observe such a thing.

Points of interest in a travel situation can also be delineated. When somewhere new or far from home, you can explore a little and many do by delineating a number of spots where you can go. With only a little time and energy, you can enjoy many sights and sounds having delineated what is now near to you. The idea of here and there, once delineated, becomes accomplished. To many people, that is a rewarding feeling, and you will have stories to tell back home.

For me, I would like to feel I am characterized by the verb to delineate. If I get the chance to look at advice, my favourite kind of advice is how to organize and make the most of your time. Ironically, I don’t place a lot of importance on spending time in full force or with efficacy and that kind of thing. I just like to think about it! I like to delineate. That is why I choose, as my favourite verb, to delineate.


The Name’s The Thing: findingenvirons

Playing Dungeons and Dragons is something I enjoyed as a child. I named my Twitter findingenvirons. My wordpress is findingenvirons1. The name findingenvirons is two words, finding environs. The first initial of each of the two words combined is Fe, the designation for iron. But that isn’t the reason.

cemetery_wilderness8058The idea of finding environs refers to mapping. I had a basic nineteen-eighties edition of the game Dungeons and Dragons. As a matter of fact, naming game characters is part of the game, but that’s not the reason for findingenvirons, instead of my actual name or the name of my organisation. The reason is that in 1987, the game company TSR, Inc, published the volume In Search of Adventure, by Aaron Allston. It was culled from game dungeons that had preceded, and remade into an expanded game format for the purpose of playing Dungeons and Dragons. It was fascinating.

In Search of Adventure was about going from the town of Threshold to the city of Specularum. The way through the wilderness between the two dominions was threefold, and fraught with peril. In Threshold there was a merchant named Clifton Caldwell. He had a small castle controlled by monster goblins, and that was an example for the game. Meeting the goblins there was the game.

Another possibility for game play was going to the desert to play in a sand city, which was elaborate and dangerous. The sand city was the long way around between Threshold and Specularum. It was a complex city in the desert, and many hazards were contained within. It provided many hours of play.

A famous tournament among players of the game was provided as well. In this case, the game took place in a forest where witches held sway over a fantastic castle which stood tall into the sky where lived a fabled dragon. The witches’ castle was rife with danger, and the tournament from the mainstay of the game’s popularity could be recreated for fun.

If the game was a success, and the players good at the game, the city of Specularum would be found and the evil guild The Veiled Society would challenge the players. There was intrigue in Specularum, and saving the life of Archduke Stefan was ultimately the order of the day, as the heroic players walked hand in hand with royalty.dungeons_dragons

These adventures were all in the context of playing Dungeons and Dragons.

So, finding environs to me is safety, and findingenvirons the name of my Twitter, and a year and a half later findingenvirons1 the name of my wordpress. Why the 1? The number one is a homonym to won and my wordpress parallels the idea of finding environs won, for the times the players of my childhood game earned their safety and accolades, in the grand duchy of Allston’s In Search of Adventure book. Some of my best times having fun as a child were behind my cardboard game screen rolling polyhedral dice playing Dungeons and Dragons.seeker