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10 Reasons Radical Success is the Weakest Link Part I
Updated November 22, 2018
In December my brother and his wife and kids gave me an unusual gift, a puzzle celebrating The Beatles’ music on The White Album.
The puzzle is unusual mainly for the fact that the cover of The White Album is entirely the color white, which makes the puzzle an exercise in assembling puzzle pieces all the color white. It is as if the wrong end of a game of chess game came down on you.
Beatles’ White Album: Five myths the 50th anniversary deluxe edition puts to the test
I have ten reasons I’m suggesting that success like what The Beatles enjoyed is actually a weak link in terms of what it means for individual success and how it is misleading. Four are presented here.
Suzy Hazelwood MONOPOLY FOR MILLENNIALS MAKES NPCs CRY The YouTube channel Geeks + Gamers fascinates me. When Jeremy announced that he had fallen prey to a phishing spoof six weeks ago, I wanted to describe the problem in this post. Jeremy was distracted at the moment and made a rookie error, surrendering control of Geeks + Gamers for seventeen minutes until he could get it back in order. A second oversight occurred, when Jeremy neglected to secure his Google AdSense funding for the channel after the spoof. When he realized that an entire month’s worth of monies designated for Geeks + Gamers was stolen, he finally revealed what happened: My YouTube Channel Was Hacked, Money Lost – Learn From My Mistakes I’d been paying attention to Geeks + Gamers because I feel it protests and dissects conventional scholar on media. The Geeks + Gamers team typically tackle major film projects like the DC universe on film, or more often the Disney Star Wars trilogy, as though the success, usually financial, of studio film output speaks to the conclusion that if a film is not fun, that if it doesn’t “work” in terms of being appealing to an audience, the film is not so much a radical success as it is a weak link.
- It didn’t matter to Jeremy that The Last Jedi is another splendid blockbuster in terms of the money it made for Disney; it was to him a complete letdown and something that was a disservice to the favorite films that remind him of his childhood, the Star Wars films. Disney Has Concerns About Star Wars After The Last Jedi It is interesting that while ostensibly the financial success of a film doesn’t mean the film is magical for Jeremy, when it comes to his YouTube channels, Geeks + Gamers and others, it is certainly a problem when a month’s loot is stolen, by cyber-crime means. I wish Jeremy and the other members of Geeks + Gamers hadn’t had to go through that.Halloween with Geeks + Gamers was interesting for the fact that Jeremy argued that very bold criticism of what he does with Geeks + Gamers had been declared, criticism that included the idea that “code words” were being communicated to Geeks + Gamers subscribers that subscribers should launch literal hate and violence at targets which Geeks + Gamers usually defame, a video you can watch here: NPC Star Wars Writer Continues To Lie and Spread False Information Jeremy responded firmly that Geeks + Gamers is in no way is supportive of violent attitudes in any situation, and further that Geeks + Gamers made no attempt to “boycott” the recent Star Wars film Solo, a position I’d heard Jeremy take before in a discussion how Solo ws lacklustre in terms of box office returns.
All this keeps me quite rapt about what this YouTube channel is saying about the Star Wars films–Geeks+ Gamers plays a role in backlash concerning the Rian Johnson Star Wars film The Last Jedi.
- For Geeks + Gamers to become a successful YouTube channel, it meant starting from basics and building a subscriber basis and becoming a success, with people watching the videos and comment and so on. If Geeks + Gamers were reviewing music, instead of films, and it was fifty years ago, perhaps they would have spoken about The White Album. Instead, they are speaking out, frequently, about The Last Jedi, in a way which makes it completely clear that they regard Episode VIII of Star Wars as rubbish.When I watched The Last Jedi when it arrived on Netflix, I enjoyed it and even felt moved. The mods of Geeks + Gamers had no such experience. Instead, they despise the film and regale in making that clear rather than taking a positive spin on something that’s an extension to something they loved in childhood.I would guess that Geeks + Gamers take such a broad interest in film criticism that they feel they can succeed with a successful YouTube channel. The idea of success they have is different from the idea of success that’s reflected in something like the fiftieth-anniversary of The White Album, or in the success of the blockbuster The Last Jedi.
- The mods of Geeks + Gamers don’t seem to see The Last Jedi as a success at all because they despise it so much. Their YouTube channel extrapolates messages like that Star Wars has been mostly reduced to rubbish, or that the DC comics universe could similarly face a death grip in the cinema. I believe I had misunderstood Geeks + Gamers with my belief that Geeks + Gamers doesn’t desire or see any value in success at the level of the “blockbuster”; instead they expound on problems in entertainment which is compromised by identity politics in the entertainment that they criticize. Now that I understand some more about Jeremy’s point of view, it has me feeling a touch more informed about how identity politics show up in entertainment.
To them, The Last Jedi is a weak link. They wouldn’t aim for that kind of success in their own lives, for example. It is notable, having learned of their misfortune with a phishing spoof, that their success has been compromised by their own position as a good-sized YouTube channel.
- It is the same kind of weak link that exists when Geeks + Gamers tackles Star Wars because for all the enthusiasm Mike Zeroh puts into anticipating Star Wars, Mike Zeroh has personally explained that he feels The Last Jedi is a poor effort.
Mike Zeroh Vs Rian Johnson… Thank you Rian Again!!!
I was amused by The White Album puzzle game I got from my brother and his family. I am also grateful for the opportunity to share these opportunities. I am glad if you have read this. You’re welcome to “like,” to “follow,” and/or to comment.
Deriving Inspiration from Marvel Avengers: 14 Common Misconceptions You Can Correct
Marvel Avengers Alliance Redux-Alpha 3 preview!
I’ve decided to return to my explanation of the Marvel Comics game Marvel Avengers Alliance, through the “lens” of the renowned treatise on military strategy, The Art of War.
1. The Laying of Plans, Calculations and Estimations
In Marvel Avengers Alliance, you have to “earn” gold, and this is achieved by spending money (such as $5 on ten “gold”). Gold can be exchanged for command points. A combination of silver, which is available for free in the game, and command points together, train your superheroes at the ready–so that they go up a level.
2. Waging War – The Challenge
The game Avengers Alliance consists of a number of challenges between its “bosses,” who are wicked opponents to the Avengers, and yourself and your heroes. Come each time you defeat a “mini-boss” or a “boss” you have won a game mission, and the next mission awaits. That’s the gist of the game, which is good fun.
3. Attack by Stratagem or Planning Offensives
In the game, you have a ready store of gear, supplies and more so that with “research”, carried out inside the game, your superheroes at the ready can advance to more dangerous fights than they have previously taken on. You can also recruit heroes and send them into battle (when they are not “busy” getting you silver) at the outset of each fight, so that you have enough superheroes at the ready.
4. Tactical Dispositions or Positioning
Tactical determinations aren’t a major concern in Marvel Avengers Alliance, but there are opponents against whom you must battle, that protect their own by getting in the way of your attacks.
5. Energy & Direction
There is an energy component to Marvel Avengers Alliance which restricts you by the number of fights you can lose, at which point you need to wait until your energy comes back. Or, if you have energy in reserve to use, which is an extra in the game, you can bring your energy back instantly.
6. Weak Points and Strong / Illusion versus Reality
The game is entirely about illusion, and the superheroes at the ready are the Avengers, who you know from comics, and film. The Avengers have many illusory powers which they wield. Likewise, the villains are monstrous!
7. Maneuvering and Dealing with Direct Conflict
Typically, the fights of the game are three against three, or occasionally fewer. The maneuvering in battle consists of directing your team’s attacks so that the enemies are reduced to zero and fade away.
8. Variation in Tactics aka The Innumerable Changes
Your team has their equipment and superpowers so you can choose your tactics while in the heat of battle. That’s a major part of the game, and if that kind of diversion interests you, Avengers is good fun.
9. The Army on the March / Moving the Force
To collect silver, which goes with training and research, you can send heroes to various parts of the world as it is understood in the game, where your heroes spend time “policing,” which plays into the game to help with your advancement.
10. Terrain or Situational Positioning
The game doesn’t include a terrain component, which is good because the app would be all the more challenging. Each fight resembles good or evil at the centre of the fight.
11. The Nine Situations / Terrains
Author Elish Bul-Godley discusses Chinese philosopher Sun Tzu in: Why Wall Street Loves “The Art of War” – A 13 Point Plan To Mastering Business Strategy, and if you have a thirst for combat, perhaps Sun Tzu’s strategy will appeal to your better judgement. Bul-Godley quotes Sun Tzu saying: “Strike at its head, and you will be attacked by its tail; strike at its tail, and you will be attacked by its head; strike at its middle, and you will be attacked by head and tail both.” Indeed, often your fights will be against a trio of evildoers, and you have to decide how best to attack your enemies.
12. The Attack by Fire
Fire-dealing weaponry is part of the game, and an arsenal is available both to you (who is the “Agent” in the game), and to the superheroes who have fire attacks at their disposal.
13. The Use of Spies / Intelligence
Fortunately, Intelligence, by which you gain information, factors into the game as much as the story does, keeping the fights coming, as a mission is always ready for your heroes.
14. There is no #14
Sun Tzu must have won the war at 13, for The Art of War stops there.
If you have an interest in a game like Marvel Avengers Alliance, feel free to blog about it and I shall enjoy reading you!